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Star wars republic commando concept art
Star wars republic commando concept art










To make matters worse, some enemies soak up a huge amount of damage before they fall, which combined with some questionable hit detection often leaves you feeling uncomfortably impotent as a solider. The default blaster has such a high rate of fire it feels like you’re shooting water out of a hose, which is completely unlike anything in the movies. Even Battlefront’s gunplay failed to offer any satisfying sense of feedback or weight (most Star Wars props are based around real guns and the actors often talk about how heavy they are) and Republic Commando is especially bad in that regard. None have really got blasters right though.

star wars republic commando concept art

Many Star Wars games have managed to get starfighter combat right, so that it feels how you imagine from watching the movies, and a few have even managed to come close to doing the same with lightsaber combat.












Star wars republic commando concept art